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    Turning back time


    Posts : 20
    Reputation : 1
    Join date : 2010-04-10

    Turning back time Empty Turning back time

    Post by Ramses12 on Sun May 23, 2010 2:53 am

    Turning back time
    An example about implementing time manipulation systems in GM

    Compatibility: GM 7, GM 8 LITE
    Tutorial Type: Example
    Downloadable Content: (direct link)
    Skill Level: Intermediate
    Objective: Using arrays to store coordinates, for loops and other data manipulation techniques

    Note that this is a mirror for an older tutorial posted by me at

    There are many new videogames in which the time is player-controlled, like for example Prince of Persia series where you have the power to turn back time for a couple of seconds.
    In this example, I've used two arrays storing all the previous positions of an object using a few inverse for loops and a reversing engine (everything is based on chain reactions).

      Current date/time is Thu Nov 21, 2019 4:11 am