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    Turning back time

    Ramses12
    Ramses12
    Moderator


    Posts : 20
    Reputation : 1
    Join date : 2010-04-10

    Turning back time Empty Turning back time

    Post by Ramses12 Sun May 23, 2010 2:53 am

    Turning back time
    An example about implementing time manipulation systems in GM

    Compatibility: GM 7, GM 8 LITE
    Tutorial Type: Example
    Downloadable Content: http://solidfiles.com/d/BSKT/get (direct link)
    Skill Level: Intermediate
    Objective: Using arrays to store coordinates, for loops and other data manipulation techniques

    Note that this is a mirror for an older tutorial posted by me at http://gmc.yoyogames.com/index.php?showtopic=453843

    There are many new videogames in which the time is player-controlled, like for example Prince of Persia series where you have the power to turn back time for a couple of seconds.
    In this example, I've used two arrays storing all the previous positions of an object using a few inverse for loops and a reversing engine (everything is based on chain reactions).

      Current date/time is Fri Apr 19, 2024 12:09 pm