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    Draw Laser Distorted

    Nocturne
    Nocturne
    Nocturne Games


    Posts : 17
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    Join date : 2010-09-16
    Age : 50
    Location : Spain

    Draw Laser Distorted Empty Draw Laser Distorted

    Post by Nocturne Mon Oct 04, 2010 1:45 am

    Draw Laser Distorted
    An eye-candy shimmering effect for lasers

    Compatibility: GM8(pro)
    Tutorial Type: Example
    Downloadable Content: GM8(pro)
    Skill Level: Advanced
    Objective: Learn to use surfaces and textured primitives
    Category: Eye-Candy


    THE IDEA
    While play-testing a game I´m working on, I found that the lasers lacked something... I like eye-candy and these just didn´t have that "wow!" factor, so I got to thinking about how they could be improved. And that´s when I came up with this!

    The idea behind this example is simple. Draw two lines of primitives (one for either side of the laser) and texture them from a surface which has been previously manipulated, then change their vertices in a random manner to create a distortion effect.

    HOW IT WORKS
    Well, first of all we have a controller object that creates the main surface for using as a texture. We also create a secondary mini-surface onto which we draw the screen reduced to 1/4. This is then re-drawn onto the main surface to create a blurred copy of the screen at full resolution, before deleting that mini surface. Now in any laser object we run the draw_laser_distorted script from the draw event. What this script does is it draws two triangle strip primitives up either side of the line from point A to point B, taking the image from the previously created surface as it´s texture. Now, as the surface is blurred, this gives a nice effect by itself, but we can also specify a range of random movement for the vertices of the primitives which gives rise to a fantastic distortion effect. The script also permits you to define the width, the sprite to draw the laser (or none) and whether to use additive blending or not. The additive blending is nice to get a "bloom" effect from the laser...

    THE SCRIPT
    (In the examle file this script is FULLY commented)
    Code:
    /*
    draw_laser_distorted(x, y, xx, yy, sc_w, sc_h, rng, e_wid, tex, l_wid, col, blend, spr)

    x=starting x                                                argument0
    y=starting y                                                argument1
    xx=finishing x                                              argument2
    yy=finishing y                                              argument3
    sc_w=room/view width                                        argument4     
    sc_h=room/view screen height                                argument5
    rng=distortion range (between 1 and 10 is best)              argument6
    e_wid=width of effect                                        argument7
    tex=texture to use (usually from a surface)                  argument8
    l_wid=width of laser (only use if no sprite is selected)    argument9
    col=laser colour                                            argument10
    blend=turn on additive blending                              argument11
    spr=sprite for drawing the laser (-1 for no sprite)          argument12
    */

    var dir,dist,p,r,w,xx,yy;
    dir=point_direction(argument0, argument1, argument2, argument3);
    dist=max(6, round(point_distance(argument0, argument1, argument2, argument3)/10));
    if (dist mod 2)!=0 dist+=1;
    p=10;
    r=argument6;
    w=argument7;
    xx=argument0+lengthdir_x(w,dir-90);
    yy=argument1+lengthdir_y(w,dir-90);
    if argument11=1 draw_set_blend_mode(bm_add);
    texture_set_repeat(true);
    draw_primitive_begin_texture(pr_trianglestrip, argument8)
    draw_vertex_texture_color(argument0, argument1, argument0/argument4, argument1/argument5, c_white, 1);
    repeat(dist)
        {
        var rnd;
        rnd=r-random(r*2);
        draw_vertex_texture_color(xx + lengthdir_x(p,dir) + r-random(r*2),
                        yy+lengthdir_y(p,dir)+r-random(r*2),
                        (xx+lengthdir_x(p,dir))/argument4,
                        (yy+lengthdir_y(p,dir))/argument5,
                        c_white,0);
        draw_vertex_texture_color(argument0 + lengthdir_x(p + 10-rnd,dir),
                        argument1+lengthdir_y(p+10-rnd,dir),
                        (argument0+lengthdir_x(p+10,dir))/argument4,
                        (argument1+lengthdir_y(p+10,dir))/argument5,
                        c_white,1);
        p+=20;
        if p>=dist*10
            {
            xx=argument0+lengthdir_x(w,dir+90);
            yy=argument1+lengthdir_y(w,dir+90);
            p=10;
            draw_primitive_end();
            draw_primitive_begin_texture(pr_trianglestrip, argument8);
            draw_vertex_texture_color(argument0, argument1, argument0/argument4, argument1/argument5, c_white, 1);
            }       
        }
    draw_primitive_end();
    if argument11=false draw_set_blend_mode(bm_add);
    if argument12!=-1
        {
        draw_sprite_ext(argument12, 0, argument0, argument1, point_distance(argument0, argument1, argument2, argument3), 1, dir, argument10, 1);
        }
    else
        {
        draw_line_width_color(argument0, argument1, argument2, argument3, argument9, argument10, argument10);
        }
    draw_set_blend_mode(bm_normal);

    THE SCREENSHOT
    (Doesn´t do it justice!)
    Draw Laser Distorted Distortedlaserscreen

    FINAL COMMENTS
    Pressing "space" in the example will turn additive blending on or off, and the arrow keys can change the width and random range of the distortion effect.

    If you download this please comment (although I know you wont!) and as usual no credit is necessary but appreciated!!!!
    avatar
    Blindspot_Software
    Member


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    Draw Laser Distorted Empty Re: Draw Laser Distorted

    Post by Blindspot_Software Mon Jan 10, 2011 8:58 am

    Very cool!
    Nocturne
    Nocturne
    Nocturne Games


    Posts : 17
    Reputation : 2
    Join date : 2010-09-16
    Age : 50
    Location : Spain

    Draw Laser Distorted Empty Re: Draw Laser Distorted

    Post by Nocturne Fri Jan 14, 2011 12:22 pm

    Blindspot_Software wrote:Very cool!

    Cheers mate! Let me know if you make anything with it...

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    Draw Laser Distorted Empty Re: Draw Laser Distorted

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