Welcome to "untitled"s work-in-progress thread..
I've put all information in good order, so you can choose what you want to read instead of listening to me babbling on.
WIP 1ui released
-------Introduction-------
It has been a few weeks since I started working on this project. This is the most serious project I have ever been working on, so of course I hope you will all enjoy this early beta release.
What have I been working on as first priority up-to-date?
For this beta release, I have focused on the most important feature in any game: User Interface. A good user interface is something to take pride in. I set myself a goal for this beta release. That goal was to make a successful user interface - nice appearance, easy-to-use and fast-paced, not in the way of other gameplay and most importantly; a theme/shade that goes with the appearance of the game. In my mind, I have accomplished pretty much all of this. But that is not why I am here - I am here, to get your opinion.
Level, experience points and stats
On top of this, I also made a level, experience and stats system (which is actually to root of the game).
My stats system is pretty involved, if you ask me. Here's somewhat how it works;
There's 3 types of stats.
1. Spaceship basic stats. These are the stats a spaceship is manufactured with.
2. Player direct stats. These are the stats manually increased by player.
3. Defined stats. These are a mix between the above.
But the stats system takes a lot more into consideration when used in battle, than you would think (e.g. target elements).
About experience points, these are not a set amount either. They also take the targets stats into consideration.
What will we be having fun with?
For this release I have made meteorites. These are the objects you will have fun with in this beta release. You can view their information and see, among others, their speed, weight and oxygen%. When you destroy something, you gain experience points. These are the only other objects you will be able to find in this beta release, but don't worry: there's infinite.
But, as you might imagine, destroying meteorites is quite a slow way to gain levels. So I also added a little "cheat" just for you!
-------Controls-------
W,A,D to fly around.
Spacebar/Ctrl to shoot.
Rest is mousecontrolled.
-------Game information-------
You will get credit for extremely good help! Such as suggestions (like game title) and great feedback.
Here's a screenshot to help you with the User Interface: (all objects has rightclick menus, leftclick the options listed. you can also drag windows)
-------Play game-------
YoYo Games: http://www.yoyogames.com/games/146117-space-game-untitled
Want download mirrors? Let me know!
These people are currently in the credits:
Sebastian S. Gundersen (Segun24/Gamma Ray)
masterofkings
I've put all information in good order, so you can choose what you want to read instead of listening to me babbling on.
WIP 1ui released
-------Introduction-------
It has been a few weeks since I started working on this project. This is the most serious project I have ever been working on, so of course I hope you will all enjoy this early beta release.
What have I been working on as first priority up-to-date?
For this beta release, I have focused on the most important feature in any game: User Interface. A good user interface is something to take pride in. I set myself a goal for this beta release. That goal was to make a successful user interface - nice appearance, easy-to-use and fast-paced, not in the way of other gameplay and most importantly; a theme/shade that goes with the appearance of the game. In my mind, I have accomplished pretty much all of this. But that is not why I am here - I am here, to get your opinion.
Level, experience points and stats
On top of this, I also made a level, experience and stats system (which is actually to root of the game).
My stats system is pretty involved, if you ask me. Here's somewhat how it works;
There's 3 types of stats.
1. Spaceship basic stats. These are the stats a spaceship is manufactured with.
2. Player direct stats. These are the stats manually increased by player.
3. Defined stats. These are a mix between the above.
But the stats system takes a lot more into consideration when used in battle, than you would think (e.g. target elements).
About experience points, these are not a set amount either. They also take the targets stats into consideration.
What will we be having fun with?
For this release I have made meteorites. These are the objects you will have fun with in this beta release. You can view their information and see, among others, their speed, weight and oxygen%. When you destroy something, you gain experience points. These are the only other objects you will be able to find in this beta release, but don't worry: there's infinite.
But, as you might imagine, destroying meteorites is quite a slow way to gain levels. So I also added a little "cheat" just for you!
-------Controls-------
W,A,D to fly around.
Spacebar/Ctrl to shoot.
Rest is mousecontrolled.
-------Game information-------
- Category/Genre: Sandbox, sci-fi, role-playing game
- File size: 2,49MB
- GM Version: GM8
- Vista/Win7 compatible: You tell me and I'll edit. Using XP. God I hope it's compatible... Should be, though!
- Changes screen resolution: No.
You will get credit for extremely good help! Such as suggestions (like game title) and great feedback.
Here's a screenshot to help you with the User Interface: (all objects has rightclick menus, leftclick the options listed. you can also drag windows)
-------Play game-------
YoYo Games: http://www.yoyogames.com/games/146117-space-game-untitled
Want download mirrors? Let me know!
These people are currently in the credits:
Sebastian S. Gundersen (Segun24/Gamma Ray)
masterofkings
I'm here for feedback, criticism, ideas, suggestions (maybe you have a good name suggestion as well?) - maybe even error messages? (naaah!) - questions are also allowed, of course!
very best regards, Jobo.
thank you for reading!
thank you for reading!